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	<title>Comments on: HFR 3D digital movies</title>
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	<link>https://www.epanorama.net/blog/2012/12/20/hfr-3d-digital-movies/</link>
	<description>All about electronics and circuit design</description>
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		<title>By: Commercial Contractors for Your Construction Job</title>
		<link>https://www.epanorama.net/blog/2012/12/20/hfr-3d-digital-movies/comment-page-1/#comment-25911</link>
		<dc:creator><![CDATA[Commercial Contractors for Your Construction Job]]></dc:creator>
		<pubDate>Sun, 11 Aug 2013 20:53:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/blog/?p=15178#comment-25911</guid>
		<description><![CDATA[I love reading a post that will make people think. Also, many thanks
for allowing for me to comment!]]></description>
		<content:encoded><![CDATA[<p>I love reading a post that will make people think. Also, many thanks<br />
for allowing for me to comment!</p>
]]></content:encoded>
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		<title>By: The future of cinema and TV &#171; Tomi Engdahl&#8217;s ePanorama blog</title>
		<link>https://www.epanorama.net/blog/2012/12/20/hfr-3d-digital-movies/comment-page-1/#comment-25910</link>
		<dc:creator><![CDATA[The future of cinema and TV &#171; Tomi Engdahl&#8217;s ePanorama blog]]></dc:creator>
		<pubDate>Sun, 14 Jul 2013 03:28:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/blog/?p=15178#comment-25910</guid>
		<description><![CDATA[[...] Some movies are being shot at raised frame rates, generally to audience approval. For example HFR 3D digital movies are shot often at 48 frames per second rate. The 48 framer per second is a very practical frame [...] ]]></description>
		<content:encoded><![CDATA[<p>[...] Some movies are being shot at raised frame rates, generally to audience approval. For example HFR 3D digital movies are shot often at 48 frames per second rate. The 48 framer per second is a very practical frame [...] </p>
]]></content:encoded>
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		<title>By: Audra Wernz</title>
		<link>https://www.epanorama.net/blog/2012/12/20/hfr-3d-digital-movies/comment-page-1/#comment-25909</link>
		<dc:creator><![CDATA[Audra Wernz]]></dc:creator>
		<pubDate>Mon, 15 Apr 2013 17:54:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/blog/?p=15178#comment-25909</guid>
		<description><![CDATA[I don’t agree with a few things, having said that I did appreciated the article on the whole… The post was in fact recommended to me by a good friend at stumbleupon and this girl was right. It is actually such a good read! Thank you  for discussing the news with us.]]></description>
		<content:encoded><![CDATA[<p>I don’t agree with a few things, having said that I did appreciated the article on the whole… The post was in fact recommended to me by a good friend at stumbleupon and this girl was right. It is actually such a good read! Thank you  for discussing the news with us.</p>
]]></content:encoded>
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		<title>By: Tomi</title>
		<link>https://www.epanorama.net/blog/2012/12/20/hfr-3d-digital-movies/comment-page-1/#comment-25908</link>
		<dc:creator><![CDATA[Tomi]]></dc:creator>
		<pubDate>Thu, 03 Jan 2013 22:14:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/blog/?p=15178#comment-25908</guid>
		<description><![CDATA[&#039;Hobbit&#039; Creates Big Data Challenge
http://hardware.slashdot.org/story/13/01/03/1714248/hobbit-creates-big-data-challenge

&quot;In the past five years there has been an 8x increase in the amount of content being generated per every two-hour cinematic piece. Although 3D is not new, modern 3D technologies add from 100% to 200% more data per frame.&quot;]]></description>
		<content:encoded><![CDATA[<p>&#8216;Hobbit&#8217; Creates Big Data Challenge<br />
<a href="http://hardware.slashdot.org/story/13/01/03/1714248/hobbit-creates-big-data-challenge" rel="nofollow">http://hardware.slashdot.org/story/13/01/03/1714248/hobbit-creates-big-data-challenge</a></p>
<p>&#8220;In the past five years there has been an 8x increase in the amount of content being generated per every two-hour cinematic piece. Although 3D is not new, modern 3D technologies add from 100% to 200% more data per frame.&#8221;</p>
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