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	<title>Comments on: The Next Feature Fallacy: The fallacy that the next new feature will suddenly make people use your product at andrewchen</title>
	<atom:link href="http://www.epanorama.net/blog/2015/06/13/the-next-feature-fallacy-the-fallacy-that-the-next-new-feature-will-suddenly-make-people-use-your-product-at-andrewchen/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.epanorama.net/blog/2015/06/13/the-next-feature-fallacy-the-fallacy-that-the-next-new-feature-will-suddenly-make-people-use-your-product-at-andrewchen/</link>
	<description>All about electronics and circuit design</description>
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		<title>By: Dinosaur Game</title>
		<link>https://www.epanorama.net/blog/2015/06/13/the-next-feature-fallacy-the-fallacy-that-the-next-new-feature-will-suddenly-make-people-use-your-product-at-andrewchen/comment-page-1/#comment-1853020</link>
		<dc:creator><![CDATA[Dinosaur Game]]></dc:creator>
		<pubDate>Mon, 05 May 2025 09:15:30 +0000</pubDate>
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		<description><![CDATA[This is a really insightful piece! It highlights how easy it is to get caught up in chasing features without focusing on the core user experience and retention. Are there specific metrics, beyond daily/monthly active users, that you find most helpful in determining whether adding a new feature is truly impactful or just adding to feature bloat? I wonder if this applies to Chrome&#039;s Dinosaur Game.]]></description>
		<content:encoded><![CDATA[<p>This is a really insightful piece! It highlights how easy it is to get caught up in chasing features without focusing on the core user experience and retention. Are there specific metrics, beyond daily/monthly active users, that you find most helpful in determining whether adding a new feature is truly impactful or just adding to feature bloat? I wonder if this applies to Chrome&#8217;s Dinosaur Game.</p>
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