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	<title>Comments on: The web is DOOM&#8217;d: Average page now as big as id&#8217;s DOS classic • The Register</title>
	<atom:link href="http://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/</link>
	<description>All about electronics and circuit design</description>
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		<title>By: Tomi Engdahl</title>
		<link>https://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/comment-page-2/#comment-1885209</link>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
		<pubDate>Mon, 31 Aug 2026 09:20:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=41354#comment-1885209</guid>
		<description><![CDATA[DOOM Played On Series Of 555 Timers
https://hackaday.com/2026/08/28/doom-played-on-series-of-555-timers/

It’s technically true that any piece of software can be reproduced in hardware, although modern software’s size and complexity generally makes this a non-starter. But if we go far enough back in time, older software becomes easier and easier to implement in hardware. The original DOOM from 1993 might one day be recreated in full this way, but that day is not today. Instead, [Nick] has recreated the original music from that game, playing the opening track in nothing but 555 timers.

The circuit starts with a 555 timer that acts as a system clock with a rate of just over 7 Hz. These pulses feed a binary counter which in turn feeds a decoder, giving the circuit 15 positions. Each output of the decoder feeds to a diode matrix which stores information about what pitch the circuit should play. The circuit only needs to play six pitches so the diodes effectively connect each moment in time to one of these six notes. From there the circuit feeds into a set of switches which select different resistor networks of another 555 which is actually responsible for producing sound. The resistor networks have different values to adjust the timing of the 555 to produce different pitches.

Of course this entire exercise is largely academic as almost any microcontroller would be able to be programmed to play this chiptune quite easily,

https://www.youtube.com/watch?v=ER7X53e6r7c]]></description>
		<content:encoded><![CDATA[<p>DOOM Played On Series Of 555 Timers<br />
<a href="https://hackaday.com/2026/08/28/doom-played-on-series-of-555-timers/" rel="nofollow">https://hackaday.com/2026/08/28/doom-played-on-series-of-555-timers/</a></p>
<p>It’s technically true that any piece of software can be reproduced in hardware, although modern software’s size and complexity generally makes this a non-starter. But if we go far enough back in time, older software becomes easier and easier to implement in hardware. The original DOOM from 1993 might one day be recreated in full this way, but that day is not today. Instead, [Nick] has recreated the original music from that game, playing the opening track in nothing but 555 timers.</p>
<p>The circuit starts with a 555 timer that acts as a system clock with a rate of just over 7 Hz. These pulses feed a binary counter which in turn feeds a decoder, giving the circuit 15 positions. Each output of the decoder feeds to a diode matrix which stores information about what pitch the circuit should play. The circuit only needs to play six pitches so the diodes effectively connect each moment in time to one of these six notes. From there the circuit feeds into a set of switches which select different resistor networks of another 555 which is actually responsible for producing sound. The resistor networks have different values to adjust the timing of the 555 to produce different pitches.</p>
<p>Of course this entire exercise is largely academic as almost any microcontroller would be able to be programmed to play this chiptune quite easily,</p>
<p><a href="https://www.youtube.com/watch?v=ER7X53e6r7c" rel="nofollow">https://www.youtube.com/watch?v=ER7X53e6r7c</a></p>
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	</item>
	<item>
		<title>By: Tomi Engdahl</title>
		<link>https://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/comment-page-2/#comment-1885040</link>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
		<pubDate>Fri, 28 Aug 2026 14:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=41354#comment-1885040</guid>
		<description><![CDATA[https://hackaday.com/2026/08/26/claude-plays-doom/]]></description>
		<content:encoded><![CDATA[<p><a href="https://hackaday.com/2026/08/26/claude-plays-doom/" rel="nofollow">https://hackaday.com/2026/08/26/claude-plays-doom/</a></p>
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	<item>
		<title>By: Tomi Engdahl</title>
		<link>https://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/comment-page-2/#comment-1883920</link>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
		<pubDate>Tue, 11 Aug 2026 12:45:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=41354#comment-1883920</guid>
		<description><![CDATA[https://hackaday.com/2026/08/11/running-doom-on-a-cheap-104-in-one-handheld/]]></description>
		<content:encoded><![CDATA[<p><a href="https://hackaday.com/2026/08/11/running-doom-on-a-cheap-104-in-one-handheld/" rel="nofollow">https://hackaday.com/2026/08/11/running-doom-on-a-cheap-104-in-one-handheld/</a></p>
]]></content:encoded>
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	<item>
		<title>By: Tomi Engdahl</title>
		<link>https://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/comment-page-2/#comment-1879518</link>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
		<pubDate>Fri, 12 Jun 2026 10:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=41354#comment-1879518</guid>
		<description><![CDATA[Doom VIC-20
https://www.doomwiki.org/wiki/Vicdoom]]></description>
		<content:encoded><![CDATA[<p>Doom VIC-20<br />
<a href="https://www.doomwiki.org/wiki/Vicdoom" rel="nofollow">https://www.doomwiki.org/wiki/Vicdoom</a></p>
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	<item>
		<title>By: Tomi Engdahl</title>
		<link>https://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/comment-page-2/#comment-1875838</link>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
		<pubDate>Wed, 15 Apr 2026 14:03:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=41354#comment-1875838</guid>
		<description><![CDATA[https://hackaday.com/2026/04/15/doom-on-a-fancy-smart-toaster/]]></description>
		<content:encoded><![CDATA[<p><a href="https://hackaday.com/2026/04/15/doom-on-a-fancy-smart-toaster/" rel="nofollow">https://hackaday.com/2026/04/15/doom-on-a-fancy-smart-toaster/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tomi Engdahl</title>
		<link>https://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/comment-page-2/#comment-1872597</link>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 17:47:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=41354#comment-1872597</guid>
		<description><![CDATA[It looks like, the Doomsday is Coming Soon ... 

Biological Computer with Living Human Brain Cells Successfully Plays Doom Game

https://www.electricaltechnology.org/2026/03/worlds-first-living-neuron-biological-computer.html]]></description>
		<content:encoded><![CDATA[<p>It looks like, the Doomsday is Coming Soon &#8230; </p>
<p>Biological Computer with Living Human Brain Cells Successfully Plays Doom Game</p>
<p><a href="https://www.electricaltechnology.org/2026/03/worlds-first-living-neuron-biological-computer.html" rel="nofollow">https://www.electricaltechnology.org/2026/03/worlds-first-living-neuron-biological-computer.html</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tomi Engdahl</title>
		<link>https://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/comment-page-2/#comment-1869458</link>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
		<pubDate>Tue, 27 Jan 2026 11:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=41354#comment-1869458</guid>
		<description><![CDATA[So... what exactly is this?
You know the 1993 classic DOOM? I made it run on an earbud, then I connected it to the internet and made it possible for visitors like you to sit in a queue for hours play the game remotely!.
https://doombuds.com/?fbclid=Iwb21leAPkgFpjbGNrA-SAEWV4dG4DYWVtAjExAHNydGMGYXBwX2lkDDM1MDY4NTUzMTcyOAABHuPlzkQ5m2VcZ9xC5dieOsYOmNt0Uujws-TUmkMoCuZQc17E8CrfGQxIlqTo_aem_i4zAXc8B_J0gQ7Q1LREdGg]]></description>
		<content:encoded><![CDATA[<p>So&#8230; what exactly is this?<br />
You know the 1993 classic DOOM? I made it run on an earbud, then I connected it to the internet and made it possible for visitors like you to sit in a queue for hours play the game remotely!.<br />
<a href="https://doombuds.com/?fbclid=Iwb21leAPkgFpjbGNrA-SAEWV4dG4DYWVtAjExAHNydGMGYXBwX2lkDDM1MDY4NTUzMTcyOAABHuPlzkQ5m2VcZ9xC5dieOsYOmNt0Uujws-TUmkMoCuZQc17E8CrfGQxIlqTo_aem_i4zAXc8B_J0gQ7Q1LREdGg" rel="nofollow">https://doombuds.com/?fbclid=Iwb21leAPkgFpjbGNrA-SAEWV4dG4DYWVtAjExAHNydGMGYXBwX2lkDDM1MDY4NTUzMTcyOAABHuPlzkQ5m2VcZ9xC5dieOsYOmNt0Uujws-TUmkMoCuZQc17E8CrfGQxIlqTo_aem_i4zAXc8B_J0gQ7Q1LREdGg</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tomi Engdahl</title>
		<link>https://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/comment-page-2/#comment-1869457</link>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
		<pubDate>Tue, 27 Jan 2026 11:20:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=41354#comment-1869457</guid>
		<description><![CDATA[https://doombuds.com/?fbclid=Iwb21leAPkgBhjbGNrA-SAEWV4dG4DYWVtAjExAHNydGMGYXBwX2lkDDM1MDY4NTUzMTcyOAABHuPlzkQ5m2VcZ9xC5dieOsYOmNt0Uujws-TUmkMoCuZQc17E8CrfGQxIlqTo_aem_i4zAXc8B_J0gQ7Q1LREdGg]]></description>
		<content:encoded><![CDATA[<p><a href="https://doombuds.com/?fbclid=Iwb21leAPkgBhjbGNrA-SAEWV4dG4DYWVtAjExAHNydGMGYXBwX2lkDDM1MDY4NTUzMTcyOAABHuPlzkQ5m2VcZ9xC5dieOsYOmNt0Uujws-TUmkMoCuZQc17E8CrfGQxIlqTo_aem_i4zAXc8B_J0gQ7Q1LREdGg" rel="nofollow">https://doombuds.com/?fbclid=Iwb21leAPkgBhjbGNrA-SAEWV4dG4DYWVtAjExAHNydGMGYXBwX2lkDDM1MDY4NTUzMTcyOAABHuPlzkQ5m2VcZ9xC5dieOsYOmNt0Uujws-TUmkMoCuZQc17E8CrfGQxIlqTo_aem_i4zAXc8B_J0gQ7Q1LREdGg</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tomi Engdahl</title>
		<link>https://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/comment-page-2/#comment-1867889</link>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
		<pubDate>Thu, 01 Jan 2026 15:10:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=41354#comment-1867889</guid>
		<description><![CDATA[Rats Successfully Trained to Shoot Demons in “Doom”
Step aside, Doomguy.
https://futurism.com/future-society/rats-trained-shoot-demons-doom]]></description>
		<content:encoded><![CDATA[<p>Rats Successfully Trained to Shoot Demons in “Doom”<br />
Step aside, Doomguy.<br />
<a href="https://futurism.com/future-society/rats-trained-shoot-demons-doom" rel="nofollow">https://futurism.com/future-society/rats-trained-shoot-demons-doom</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Tomi Engdahl</title>
		<link>https://www.epanorama.net/blog/2016/04/23/the-web-is-doomd-average-page-now-as-big-as-ids-dos-classic-%e2%80%a2-the-register/comment-page-2/#comment-1866026</link>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
		<pubDate>Wed, 26 Nov 2025 21:15:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=41354#comment-1866026</guid>
		<description><![CDATA[Quake was the only game to support DOS and Win95 with TCP/IP multiplayer in one executable—deep dive explains how id Software did it
https://www.tomshardware.com/video-games/quake-was-the-only-game-to-support-dos-and-win95-with-tcp-ip-multiplayer-in-one-executable-deep-dive-explains-how-id-software-did-it]]></description>
		<content:encoded><![CDATA[<p>Quake was the only game to support DOS and Win95 with TCP/IP multiplayer in one executable—deep dive explains how id Software did it<br />
<a href="https://www.tomshardware.com/video-games/quake-was-the-only-game-to-support-dos-and-win95-with-tcp-ip-multiplayer-in-one-executable-deep-dive-explains-how-id-software-did-it" rel="nofollow">https://www.tomshardware.com/video-games/quake-was-the-only-game-to-support-dos-and-win95-with-tcp-ip-multiplayer-in-one-executable-deep-dive-explains-how-id-software-did-it</a></p>
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