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	<title>Comments on: Assembly 2016 computer demos</title>
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	<link>https://www.epanorama.net/blog/2016/08/09/assembly-2016-computer-demos/</link>
	<description>All about electronics and circuit design</description>
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		<title>By: Tomi Engdahl</title>
		<link>https://www.epanorama.net/blog/2016/08/09/assembly-2016-computer-demos/comment-page-1/#comment-1504731</link>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
		<pubDate>Wed, 10 Aug 2016 09:42:51 +0000</pubDate>
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		<description><![CDATA[Some other somewhat related event with cool demo video is this:

SIGGRAPH 2016: Still Addicted to Computer Graphics
http://www.eetimes.com/author.asp?section_id=36&amp;doc_id=1330267&amp;

There is hardly a commercial animated or special effects film or lead-in to the 10-o’clock TV news that isn’t supported by computer graphics. The SIGGRAPH gathering reminds animators of how many machine cycles it takes your graphics processing unit (GPU) to light up a video screen.

Follow the light
Despite the intensified fascination with immersive realities (AR and VR), the technology for animating a computer graphics screen, remains very much familiar. “Pay attention to where the light comes from in each frame of the film,”

Looking at presentations, pictures and the on-line renderings made available from SIGGRAPH on line, it turns out the basic questions haven’t changed.

SIGGRAPH University – Introduction to “Physically Based Shading in Theory and Practice”
https://www.youtube.com/watch?v=j-A0mwsJRmk

Body Talk: Crowdshaping Realistic 3D Avatars with Words (SIGGRAPH 2016)
https://www.youtube.com/watch?v=x6F22RFO9HU]]></description>
		<content:encoded><![CDATA[<p>Some other somewhat related event with cool demo video is this:</p>
<p>SIGGRAPH 2016: Still Addicted to Computer Graphics<br />
<a href="http://www.eetimes.com/author.asp?section_id=36&#038;doc_id=1330267&#038;amp" rel="nofollow">http://www.eetimes.com/author.asp?section_id=36&#038;doc_id=1330267&#038;amp</a>;</p>
<p>There is hardly a commercial animated or special effects film or lead-in to the 10-o’clock TV news that isn’t supported by computer graphics. The SIGGRAPH gathering reminds animators of how many machine cycles it takes your graphics processing unit (GPU) to light up a video screen.</p>
<p>Follow the light<br />
Despite the intensified fascination with immersive realities (AR and VR), the technology for animating a computer graphics screen, remains very much familiar. “Pay attention to where the light comes from in each frame of the film,”</p>
<p>Looking at presentations, pictures and the on-line renderings made available from SIGGRAPH on line, it turns out the basic questions haven’t changed.</p>
<p>SIGGRAPH University – Introduction to “Physically Based Shading in Theory and Practice”<br />
<a href="https://www.youtube.com/watch?v=j-A0mwsJRmk" rel="nofollow">https://www.youtube.com/watch?v=j-A0mwsJRmk</a></p>
<p>Body Talk: Crowdshaping Realistic 3D Avatars with Words (SIGGRAPH 2016)<br />
<a href="https://www.youtube.com/watch?v=x6F22RFO9HU" rel="nofollow">https://www.youtube.com/watch?v=x6F22RFO9HU</a></p>
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