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	<title>ePanorama.net &#187; Game Industry</title>
	<atom:link href="http://www.epanorama.net/blog/category/game-industry/feed/" rel="self" type="application/rss+xml" />
	<link>https://www.epanorama.net/blog</link>
	<description>All about electronics and circuit design</description>
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		<title>Repairing An Xbox One Controller</title>
		<link>https://www.epanorama.net/blog/2023/08/01/repairing-an-xbox-one-controller/</link>
		<comments>https://www.epanorama.net/blog/2023/08/01/repairing-an-xbox-one-controller/#comments</comments>
		<pubDate>Tue, 01 Aug 2023 12:33:38 +0000</pubDate>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Repair]]></category>

		<guid isPermaLink="false">https://www.epanorama.net/newepa/?p=194299</guid>
		<description><![CDATA[<p>I had one Xbox One Wireless Controller with broken bumber buttons. So I had to do Bumpers Replacement. Here are links to information I used in the repair problems. Xbox One Wireless Controller Repair https://www.ifixit.com/Device/Xbox_One_Wireless_Controller The Xbox Wireless Controller, manufactured by Microsoft, is commonly used with the Xbox One and Xbox Series consoles, but the <a class="moretag" href="https://www.epanorama.net/blog/2023/08/01/repairing-an-xbox-one-controller/">&#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>I had one <a href="https://www.xbox.com/en-US/accessories/controllers/xbox-wireless-controller">Xbox One Wireless Controller</a> with broken bumber buttons. So I had to do Bumpers Replacement. </p>
<p><a href="https://en.m.wikipedia.org/wiki/Xbox_Wireless_Controller"><img src="https://upload.wikimedia.org/wikipedia/commons/thumb/6/67/Microsoft-Xbox-One-controller.jpg/440px-Microsoft-Xbox-One-controller.jpg" width="440" height="399" class="alignnone" /></a></p>
<p>Here are links to information I used in the repair problems.</p>
<p>Xbox One Wireless Controller Repair<br />
<a href="https://www.ifixit.com/Device/Xbox_One_Wireless_Controller">https://www.ifixit.com/Device/Xbox_One_Wireless_Controller</a></p>
<p>The Xbox Wireless Controller, manufactured by Microsoft, is commonly used with the Xbox One and Xbox Series consoles, but the controller can also be used on a PC. This includes repair information for model numbers 1537, 1697, 1698 (Elite), 1708, and 1914. </p>
<p>Xbox One Wireless Controller (Model 1697) Repair<br />
<a href="https://www.ifixit.com/Device/Xbox_One_Wireless_Controller_1697">https://www.ifixit.com/Device/Xbox_One_Wireless_Controller_1697</a></p>
<p>Xbox One Wireless Controller 1697 Bumpers Replacement<br />
<a href="https://www.ifixit.com/Guide/Xbox+One+Wireless+Controller+1697+Bumper">https://www.ifixit.com/Guide/Xbox+One+Wireless+Controller+1697+Bumper</a></p>
<p>Repairing An Xbox One Controller<br />
<a href="https://www.youtube.com/watch?v=LHNnPK2uleE">https://www.youtube.com/watch?v=LHNnPK2uleE</a>	</p>
<p>Repairing An Xbox One Controller<br />
<a href="https://www.youtube.com/watch?v=LHNnPK2uleE">https://www.youtube.com/watch?v=LHNnPK2uleE</a></p>
<p>How to Fix Trigger &#038; Bumper Buttons on Xbox Controller | LT RT RB LB Shoulder Sticking Stuck Repair<br />
<a href="https://www.youtube.com/watch?v=-AdymLCSqxU">https://www.youtube.com/watch?v=-AdymLCSqxU</a>	</p>
<p>HOW TO FIX XBOX ONE CONTROLLER JOYSTICK<br />
<a href="https://www.youtube.com/watch?v=ANTbgghBVS0">https://www.youtube.com/watch?v=ANTbgghBVS0</a></p>
<p>NEW XBox One controller tear down, fix, and repair video.<br />
<a href="https://www.youtube.com/watch?v=Vx1xAhaYdKA">https://www.youtube.com/watch?v=Vx1xAhaYdKA</a></p>
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		<title>Pong is 50 years old</title>
		<link>https://www.epanorama.net/blog/2022/11/30/pong-is-50-years-old/</link>
		<comments>https://www.epanorama.net/blog/2022/11/30/pong-is-50-years-old/#comments</comments>
		<pubDate>Wed, 30 Nov 2022 19:56:24 +0000</pubDate>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
				<category><![CDATA[Finland]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Historical events]]></category>

		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=192756</guid>
		<description><![CDATA[<p>&#8216;Pong&#8217; is now half a century old. Pretty much exactly 50 years ago, Atari released Pong. It wasn’t the first video game ever created, nor the original take on virtual table tennis &#8211; But in Pong, the early video game industry was born in 1972. A few years later, the home version of Pong would <a class="moretag" href="https://www.epanorama.net/blog/2022/11/30/pong-is-50-years-old/">&#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="https://www.engadget.com/pong-turns-50-214422370.html">&#8216;Pong&#8217; is now half a century old</a>. Pretty much <a href="https://www.engadget.com/pong-turns-50-214422370.html">exactly 50 years ago, Atari released Pong</a>. <a href="https://www.engadget.com/pong-turns-50-214422370.html">It wasn’t the first video game ever created, nor the original take on virtual table tennis</a> &#8211; But in Pong, <a href="https://www.engadget.com/pong-turns-50-214422370.html">the early video game industry was born in 1972</a>. A few years later, the home version of Pong would become an instant success. <a href="https://www.engadget.com/pong-turns-50-214422370.htm">The success of Pong and Home Pong gave Atari the resources and expertise</a> needed to create the <a href="https://en.wikipedia.org/wiki/Atari_2600">Atari 2600</a>.</p>
<p><a href="https://fi.wikipedia.org/wiki/Pong"><img src="https://upload.wikimedia.org/wikipedia/commons/0/0e/PongVideoGameCabinet.jpg" width="678" height="1114" class="alignnone" /></a></p>
<p>Nowadays you can <a href="https://www.ponggame.org/">play Pong on-line</a> on your web browser.</p>
<p>Did you know that Pong type games were once included in several TVs as built-in feature? And that there was once also a &#8220;<a href="https://www.pong-story.com/gi.htm">Pong In A Chip</a>&#8220;? </p>
<p><a href="https://www.pong-story.com/gi.htm"><img src="https://www.pong-story.com/pics/gi/8500title.jpg" width="451" height="239" class="alignnone" /></a></p>
<p>And there were Finnish engineers from Salora involved in the creation process of that chip?<br />
Read more from those links:<br />
<a href="https://www.pong-story.com/gi.htm">https://www.pong-story.com/gi.htm</a><br />
<a href="https://www.v2.fi/uutiset/pelit/36483/Uusi-tieto-1970-luvun-TV-pelivillityksen-juuret-ovatkin-Suomessa-paivitetty/">https://www.v2.fi/uutiset/pelit/36483/Uusi-tieto-1970-luvun-TV-pelivillityksen-juuret-ovatkin-Suomessa-paivitetty/</a><br />
<a href="https://www.v2.fi/uutiset/pelit/32045/Salora-Playmaster--esitelma-suomalaisesta-pelitelevisiosta-vuodelta-1977/">https://www.v2.fi/uutiset/pelit/32045/Salora-Playmaster&#8211;esitelma-suomalaisesta-pelitelevisiosta-vuodelta-1977/</a></p>
<p><a href="https://youtu.be/MrZ6ON4xaMY">Salora Playmaster Mini Peek &#8211; rare gaming television from 1977</a><br />
<iframe width="560" height="315" src="https://www.youtube.com/embed/BHEuLTYsLSc" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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		<slash:comments>15</slash:comments>
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		<title>Atari at 50</title>
		<link>https://www.epanorama.net/blog/2022/06/28/atari-at-50/</link>
		<comments>https://www.epanorama.net/blog/2022/06/28/atari-at-50/#comments</comments>
		<pubDate>Tue, 28 Jun 2022 07:17:21 +0000</pubDate>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Historical events]]></category>

		<guid isPermaLink="false">https://www.epanorama.net/blog/?p=191675</guid>
		<description><![CDATA[<p>Atari At 50: The Story Of Our Lives https://hackaday.com/2022/06/27/atari-at-50-the-story-of-our-lives/ It’s been a year of anniversaries, what with the 40th birthday of both the Commodore 64 and the Sinclair ZX Spectrum. There has been 50 years since Nolan Bushnell and Ted Dabney incorporated Atari Inc, a name that will forever be synonymous with the development of <a class="moretag" href="https://www.epanorama.net/blog/2022/06/28/atari-at-50/">&#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p>Atari At 50: The Story Of Our Lives<br />
<a href="https://hackaday.com/2022/06/27/atari-at-50-the-story-of-our-lives/">https://hackaday.com/2022/06/27/atari-at-50-the-story-of-our-lives/</a></p>
<p>It’s been a year of anniversaries, what with the 40th birthday of both the <a href="https://www.epanorama.net/blog/2022/04/21/commodore-64-is-40-years-old/">Commodore 64</a> and the <a href="https://www.epanorama.net/blog/2012/04/23/sinclair-zx-spectrum-30th-anniversary/">Sinclair ZX Spectrum</a>. </p>
<p>There has been 50 years since Nolan Bushnell and Ted Dabney incorporated Atari Inc, a name that will forever be synonymous with the development of the computer game industry. <a href="https://uk.pcmag.com/games/141175/atari-turns-50-a-look-back-on-the-original-name-in-video-games">PC Magazine have marked the event with a retrospective</a>.</p>
<p>Atari Turns 50: A Look Back on the Original Name in Video Games<br />
Atari launched a multi-billion-dollar industry, only to lose control of it in a series of missteps. But the name will always resonate.<br />
<a href="https://uk.pcmag.com/games/141175/atari-turns-50-a-look-back-on-the-original-name-in-video-games">https://uk.pcmag.com/games/141175/atari-turns-50-a-look-back-on-the-original-name-in-video-games</a></p>
<p>On June 27, 1972, Nolan Bushnell and Ted Dabney incorporated Atari in Sunnyvale, California.</p>
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		<title>Pac-Man at 40</title>
		<link>https://www.epanorama.net/blog/2020/05/23/pac-man-at-40/</link>
		<comments>https://www.epanorama.net/blog/2020/05/23/pac-man-at-40/#comments</comments>
		<pubDate>Sat, 23 May 2020 19:12:21 +0000</pubDate>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
				<category><![CDATA[AI]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Historical events]]></category>

		<guid isPermaLink="false">https://www.epanorama.net/blog/?p=186280</guid>
		<description><![CDATA[<p>Pac-Man is a maze arcade game developed and released by Namco in 1980. The original Japanese title of Puck Man was changed to Pac-Man for international releases. Pac-Man was a widespread critical and commercial success, and has an enduring commercial and cultural legacy that has been featured in many computer games. It was also featured <a class="moretag" href="https://www.epanorama.net/blog/2020/05/23/pac-man-at-40/">&#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="https://en.wikipedia.org/wiki/Pac-Man">Pac-Man is a maze arcade game developed and released by Namco in 1980. The original Japanese title of Puck Man was changed to Pac-Man for international releases</a>. Pac-Man was a widespread critical and commercial success, and has an enduring commercial and <a href="https://en.wikipedia.org/wiki/List_of_Pac-Man_video_games">cultural legacy that has been featured in many computer games</a>. It was also featured on <a href="https://www.google.com/search?q=pac-man&#038;oq=pac-man&#038;aqs=chrome..69i57j46j0j46j69i60.7371j0j7&#038;client=ms-android-samsung-ga-rev1&#038;sourceid=chrome-mobile&#038;ie=UTF-8">Google playable doodle from 10 years ago on pac-man</a></p>
<p>Pac-Man at 40: The eating icon that changed gaming history<br />
<a href="https://www.cnn.com/style/article/pac-man-40-anniversary-history/index.html">https://www.cnn.com/style/article/pac-man-40-anniversary-history/index.html</a></p>
<p>When &#8220;Pac-Man&#8221; debuted in Tokyo 40 years ago, no one could have predicted it would become the most successful arcade game of all time.</p>
<p><a href="https://en.wikipedia.org/wiki/Pac-Man#/media/File:Pac-man.png"><img src="https://upload.wikimedia.org/wikipedia/en/5/59/Pac-man.png" width="224" height="288" class="alignnone" /></a></p>
<p>Even though the game is 40 years old, always something new appears around it. <a href="https://www.theverge.com/2020/5/22/21266251/nvidia-ai-gamegan-recreate-pac-man-virutal-environment">Nvidia’s AI recreates Pac-Man from scratch just by watching it being played</a> article tells that <a href="https://www.theverge.com/2020/5/22/21266251/nvidia-ai-gamegan-recreate-pac-man-virutal-environment">Nvidia researchers taught an AI system to recreate the game of Pac-Man simply by watching it being played</a>. There was <a href="https://www.theverge.com/2020/5/22/21266251/nvidia-ai-gamegan-recreate-pac-man-virutal-environment">no coding involved, no pre-rendered images for the software to draw on. The AI model is simply fed visual data of the game in action along with the accompanying controller inputs and then recreates it frame by frame from this information. The resulting game is playable by humans, and Nvidia says it will be releasing it online in the near future</a>.</p>
<p><iframe width="1024" height="576" src="https://www.youtube.com/embed/BYt6r8z6pUY?feature=oembed" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe></p>
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		<title>Gaming addiction classified as disorder by WHO</title>
		<link>https://www.epanorama.net/blog/2018/05/08/gaming-addiction-classified-as-disorder-by-who-bbc-news/</link>
		<comments>https://www.epanorama.net/blog/2018/05/08/gaming-addiction-classified-as-disorder-by-who-bbc-news/#comments</comments>
		<pubDate>Tue, 08 May 2018 03:54:27 +0000</pubDate>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Human issues]]></category>
		<category><![CDATA[Science news]]></category>
		<category><![CDATA[Trends and predictions]]></category>

		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=177591</guid>
		<description><![CDATA[<p>Here are some news related to addictive gaming: Gaming addiction classified as disorder by WHO &#160; http://www.bbc.com/news/technology-42541404 Gaming can be too addictive to some people. Now gaming addiction is to be listed as a mental health condition for the first time. The World Health Organisation&#8217;s 11th International Classification of Diseases (ICD) will include the condition <a class="moretag" href="https://www.epanorama.net/blog/2018/05/08/gaming-addiction-classified-as-disorder-by-who-bbc-news/">&#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p><!--StartFragment--></p>
<p>Here are some news related to addictive gaming:</p>
<h3><a href="http://www.bbc.com/news/technology-42541404">Gaming addiction classified as disorder by WHO</a></h3>
<p><!--EndFragment-->&nbsp;</p>
<p><a href="http://www.bbc.com/news/technology-42541404">http://www.bbc.com/news/technology-42541404</a></p>
<p class="story-body__introduction" style="border: 0px; color: #404040; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-variant-numeric: inherit; font-variant-east-asian: inherit; font-stretch: inherit; font-family: Helmet,Freesans,Helvetica,Arial,sans-serif; font-size: 1rem; font-weight: bold; letter-spacing: normal; line-height: 1.375; margin: 24px0px0px; padding: 0px; vertical-align: baseline; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-style: initial; text-decoration-color: initial; text-align: left;">Gaming can be too addictive to some people. Now gaming addiction is to be listed as a mental health condition for the first time.</p>
<p>The World Health Organisation&#8217;s 11th International Classification of Diseases (ICD) will include the condition &#8220;gaming disorder&#8221;.<br />
<span style="color: #404040; font-family: Helmet,Freesans,Helvetica,Arial,sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">Some countries had already identified it as a major public health issue</span> &#8211; for example <span style="color: #404040; font-family: Helmet,Freesans,Helvetica,Arial,sans-serif; font-size: 16px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #ffffff; text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">South Korea</span>, Japan and China.</p>
<p><a href="https://fi.wikipedia.org/wiki/Maailman_terveysj%C3%A4rjest%C3%B6"><img class="alignnone" src="https://upload.wikimedia.org/wikipedia/commons/thumb/3/34/WHO.png/275px-WHO.png" alt="" width="275" height="209" /></a></p>
<p>Other view to gaming:</p>
<h3><a href="http://138.197.45.69/article_writeups/higher-education-video-game-alliance-opposes-world-health-organizations-gaming-disorder/">HIGHER EDUCATION VIDEO GAME ALLIANCE OPPOSES WORLD HEALTH ORGANIZATION’S ‘GAMING DISORDER’</a></h3>
<p><a href="http://138.197.45.69/article_writeups/higher-education-video-game-alliance-opposes-world-health-organizations-gaming-disorder/">http://138.197.45.69/article_writeups/higher-education-video-game-alliance-opposes-world-health-organizations-gaming-disorder/</a><br />
<span style="margin: 0px; padding: 0px; box-sizing: border-box; font-weight: 400;"><i style="margin: 0px; padding: 0px; box-sizing: border-box; color: #333333; font-family: Asap, sans-serif; font-size: 18px; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2; text-align: center; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #f7f7f7; text-decoration-style: initial; text-decoration-color: initial;">Proposed inclusion in the International Classification of Diseases (ICD) stigmatizes billions of players worldwide, is based on little scholarly evidence, and proposes no treatment or prevention</i></span><br />
<span style="color: #333333; font-family: Asap,sans-serif; font-size: 18px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: normal; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: #f7f7f7; text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">We’ve seen this kind of scapegoating before with both games and other media forms for centuries. </span></p>
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		<title>Something has gone terribly wrong with Finland &#8211; it has become an emblem of mobi &#124; Pocket Gamer.biz &#124; PGbiz</title>
		<link>https://www.epanorama.net/blog/2018/04/18/something-has-gone-terribly-wrong-with-finland-it-has-become-an-emblem-of-mobi-pocket-gamer-biz-pgbiz/</link>
		<comments>https://www.epanorama.net/blog/2018/04/18/something-has-gone-terribly-wrong-with-finland-it-has-become-an-emblem-of-mobi-pocket-gamer-biz-pgbiz/#comments</comments>
		<pubDate>Wed, 18 Apr 2018 13:50:44 +0000</pubDate>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
				<category><![CDATA[Finland]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Mobile]]></category>

		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=177314</guid>
		<description><![CDATA[<p>http://www.pocketgamer.biz/comment-and-opinion/67926/something-has-gone-terribly-wrong-with-finland-it-has-become-an-emblem-of-mobile-game-industry-stagnation/ There is no country as tightly bound to the mobile games industry as Finland, where the success of local champions has become a totemic part of national identity. Nokia’s Snake mobile phone game had been an astonishing success in 1997. Rovio’s Angry Birds took flight in early 2010. In the summer of 2012, Supercell <a class="moretag" href="https://www.epanorama.net/blog/2018/04/18/something-has-gone-terribly-wrong-with-finland-it-has-become-an-emblem-of-mobi-pocket-gamer-biz-pgbiz/">&#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://www.pocketgamer.biz/comment-and-opinion/67926/something-has-gone-terribly-wrong-with-finland-it-has-become-an-emblem-of-mobile-game-industry-stagnation/">http://www.pocketgamer.biz/comment-and-opinion/67926/something-has-gone-terribly-wrong-with-finland-it-has-become-an-emblem-of-mobile-game-industry-stagnation/</a><br />
<span style="color: rgb(28,28,28); font-family: Roboto,Arial,Helvetica,sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255,255,255); text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">There is no country as tightly bound to the mobile games industry as Finland, where the success of local champions has become a totemic part of national identity.</span><br />
<span style="color: rgb(28,28,28); font-family: Roboto,Arial,Helvetica,sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255,255,255); text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">Nokia’s Snake mobile phone game had been an astonishing success in 1997</span>.<br />
<span style="color: rgb(28,28,28); font-family: Roboto,Arial,Helvetica,sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255,255,255); text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">Rovio’s Angry Birds took flight in early 2010</span>.<br />
<span style="color: rgb(28,28,28); font-family: Roboto,Arial,Helvetica,sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255,255,255); text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">In the summer of 2012, Supercell shocked the nascent mobile games industry by launching Hay Day and Clash of Clans</span>. <span style="color: rgb(28,28,28); font-family: Roboto,Arial,Helvetica,sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255,255,255); text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">Just few months later  start-up Fingersoft spun gold out of gravity-based rally game “Hill Climb Racing”. </span><br />
Nokia h<span style="color: rgb(28,28,28); font-family: Roboto,Arial,Helvetica,sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255,255,255); text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">ardware was passé &#8211; the future belonged to mobile content</span>. <span style="color: rgb(28,28,28); font-family: Roboto,Arial,Helvetica,sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255,255,255); text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">Finland would be the global center of mobile gaming.</span> <span style="color: rgb(28,28,28); font-family: Roboto,Arial,Helvetica,sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255,255,255); text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">And for years, the magic seemed real. By 2016, Finland<span> </span></span><a href="http://www.neogames.fi/wp-content/uploads/2017/04/Finnish-Game-Industry-Report-2016_web_Update201705.pdf" target="_blank" style="text-decoration: none; color: rgb(255, 102, 0); font-family: Roboto, Arial, Helvetica, sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2; text-align: start; text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255, 255, 255);">had 250 games companies</a><span style="color: rgb(28,28,28); font-family: Roboto,Arial,Helvetica,sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255,255,255); text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;"><span> </span>and the industry represented 0.5 per cent of the GDP.<span> </span></span><br />
<span style="color: rgb(28,28,28); font-family: Roboto,Arial,Helvetica,sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255,255,255); text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">Yet in the past two years, it has become clear something has gone awry. It seems that<span> </span></span><span style="color: rgb(28,28,28); font-family: Roboto,Arial,Helvetica,sans-serif; font-size: 14px; font-style: normal; font-variant-ligatures: normal; font-variant-caps: normal; font-weight: 400; letter-spacing: 0.2px; orphans: 2text-indent: 0px; text-transform: none; white-space: normal; widows: 2; word-spacing: 0px; -webkit-text-stroke-width: 0px; background-color: rgb(255,255,255); text-decoration-style: initial; text-decoration-color: initial; display: inline!important; float: none; text-align: left;">it’s the aging mobile games studios have been unable to inject new blood and discover novel consumer behaviours.</span></p>
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		<title>The Death of Flash and Rewriting Old Code</title>
		<link>https://www.epanorama.net/blog/2017/12/23/the-death-of-flash-and-rewriting-old-code/</link>
		<comments>https://www.epanorama.net/blog/2017/12/23/the-death-of-flash-and-rewriting-old-code/#comments</comments>
		<pubDate>Sat, 23 Dec 2017 07:57:33 +0000</pubDate>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[HTML5]]></category>
		<category><![CDATA[WWW dev]]></category>

		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=62098</guid>
		<description><![CDATA[<p>https://www.gamasutra.com/blogs/DougPearson/20171212/311570/Post_Mortem_The_Death_of_Flash_and_Rewriting_14_Million_Lines_of_Code.php Adobe recently confirmed the suspicion held by many in the games industry that Flash is a dying platform. The official announcement that Flash will be discontinued in 2020 is threatening the infrastructure for many games and mobile apps, putting developers in a position to either abandon or overhaul their proprietary code built meticulously over <a class="moretag" href="https://www.epanorama.net/blog/2017/12/23/the-death-of-flash-and-rewriting-old-code/">&#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="https://www.gamasutra.com/blogs/DougPearson/20171212/311570/Post_Mortem_The_Death_of_Flash_and_Rewriting_14_Million_Lines_of_Code.php">https://www.gamasutra.com/blogs/DougPearson/20171212/311570/Post_Mortem_The_Death_of_Flash_and_Rewriting_14_Million_Lines_of_Code.php</a></p>
<p><span style="background-color: rgb(238, 238, 238); color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 20px;">Adobe recently confirmed the suspicion held by many in the games industry that Flash is a dying platform. The official announcement that Flash will be discontinued in 2020 is threatening the infrastructure for many games and mobile apps, putting developers in a position to either abandon or overhaul their proprietary code built meticulously over the course of years.</span><span style="background-color: rgb(238, 238, 238); color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 20px;">&nbsp;</span></p>
<p><span style="background-color: rgb(238, 238, 238); color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 20px;">&nbsp;</span><span style="background-color: rgb(238, 238, 238); color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 20px;">The question was whether to start over by building a new platform from the ground up, or find a solution to transfer current codebase to a new platform.</span><span style="background-color: rgb(238, 238, 238); color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 20px;">&nbsp;</span><span style="background-color: rgb(238, 238, 238); color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 20px;">Finding the right solution was not going to be easy.</span></p>
<p><span style="background-color: rgb(238, 238, 238); color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 20px;">&nbsp;</span><em style="color: rgb(0, 0, 0); font-size: 20px; font-weight: 700; margin: 0px; padding: 0px; border: 0px;">Option #1: Unity</em></p>
<p><em style="color: rgb(0, 0, 0); font-size: 20px; font-weight: 700; margin: 0px; padding: 0px; border: 0px;">&nbsp;</em><em style="color: rgb(0, 0, 0); font-size: 20px; font-weight: 700; margin: 0px; padding: 0px; border: 0px;">Option #2: HTML5</em></p>
<p><em style="color: rgb(0, 0, 0); font-size: 20px; font-weight: 700; margin: 0px; padding: 0px; border: 0px;">&nbsp;</em><em style="color: rgb(0, 0, 0); font-size: 20px; font-weight: 700; margin: 0px; padding: 0px; border: 0px;">Option #3: Xamarin</em></p>
<p><em style="color: rgb(0, 0, 0); font-size: 20px; font-weight: 700; margin: 0px; padding: 0px; border: 0px;">&nbsp;</em><em style="color: rgb(0, 0, 0); font-size: 20px; font-weight: 700; margin: 0px; padding: 0px; border: 0px;">Option #4: Haxe</em></p>
<p><span style="background-color: rgb(238, 238, 238); color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 20px;">After selecting Haxe, the team decided to parcel the transition into four parts.</span><span style="background-color: rgb(238, 238, 238); color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 20px;">&nbsp;</span><span style="background-color: rgb(238, 238, 238); color: rgb(0, 0, 0); font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 20px;">With any major undertaking, challenges are bound to arise.</span></p>
<p><a href="http://www.epanorama.net/newepa/wp-content/uploads/2017/12/wpid-screenshot_20171220-1652511375123866.png"><img src="http://www.epanorama.net/newepa/wp-content/uploads/2017/12/wpid-screenshot_20171220-1652511375123866.png" alt="" class="wp-image-62097 alignnone size-full" width="1080" height="1920"></a></p>
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		<title>Open Source Game Clones</title>
		<link>https://www.epanorama.net/blog/2017/10/31/open-source-game-clones/</link>
		<comments>https://www.epanorama.net/blog/2017/10/31/open-source-game-clones/#comments</comments>
		<pubDate>Tue, 31 Oct 2017 05:33:49 +0000</pubDate>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
				<category><![CDATA[Computers]]></category>
		<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Open source software]]></category>

		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=60762</guid>
		<description><![CDATA[<p>http://osgameclones.com/ This site tries to gather&#160;open-source&#160;remakes of great old games in one place. You get the source code &#8211; and can even play some games in your browser. This is a long list which will bring back gaming memories.&#160;Some of these games aren&#8217;t exact remakes but evolution of original ones. &#160;Similar resources: check out&#160;Free Gamer, <a class="moretag" href="https://www.epanorama.net/blog/2017/10/31/open-source-game-clones/">&#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="http://osgameclones.com/">http://osgameclones.com/</a></p>
<p><span style="color: rgb(0, 0, 0); font-family: sans-serif;">This site tries to gather&nbsp;</span><a href="http://en.wikipedia.org/wiki/Open_source" style="outline: none; color: rgb(5, 85, 128); font-family: sans-serif;">open-source</a><span style="color: rgb(0, 0, 0); font-family: sans-serif;">&nbsp;remakes of great old games in one place. You get the source code &#8211; and can even play some games in your browser. This is a long list which will bring back gaming memories.&nbsp;</span><span style="color: rgb(0, 0, 0); font-family: sans-serif;">Some of these games aren&#8217;t exact remakes but evolution of original ones.</span></p>
<p><span style="color: rgb(0, 0, 0); font-family: sans-serif;">&nbsp;</span><span style="color: rgb(0, 0, 0); font-family: sans-serif;">Similar resources: check out&nbsp;</span><a href="http://freegamer.blogspot.com/" style="outline: none; color: rgb(5, 85, 128); font-family: sans-serif;">Free Gamer</a><span style="color: rgb(0, 0, 0); font-family: sans-serif;">, a blog dedicated to open source game news, and&nbsp;</span><a href="https://bronevichok.ru/ttygames/" style="outline: none; color: rgb(5, 85, 128); font-family: sans-serif;">Unix ASCII games</a><span style="color: rgb(0, 0, 0); font-family: sans-serif;">, a list of opensource text-based games.</span></p>
<p><span style="color: rgb(0, 0, 0); font-family: sans-serif;"><br />
</span></p>
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		<title>An Angry Birds Empire: Games, Toys, Movies and Now an I.P.O. </title>
		<link>https://www.epanorama.net/blog/2017/09/21/an-angry-birds-empire-games-toys-movies-and-now-an-i-p-o/</link>
		<comments>https://www.epanorama.net/blog/2017/09/21/an-angry-birds-empire-games-toys-movies-and-now-an-i-p-o/#comments</comments>
		<pubDate>Thu, 21 Sep 2017 18:03:54 +0000</pubDate>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Finland]]></category>
		<category><![CDATA[Game Industry]]></category>

		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=59493</guid>
		<description><![CDATA[<p>https://mobile.nytimes.com/2017/09/05/business/dealbook/angry-birds-rovio-ipo.html?referer=http://m.facebook.com/ The digital world is littered with one-hit wonders — companies that tried to turn a single successful brand into a big-time business only to be eclipsed by changing technology and consumer tastes. The maker of Angry Birds, Rovio Entertainment, hopes to defy that trend. Rovio found success in a smartphone game&#160;Angry Birds. Rovio helped <a class="moretag" href="https://www.epanorama.net/blog/2017/09/21/an-angry-birds-empire-games-toys-movies-and-now-an-i-p-o/">&#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="https://mobile.nytimes.com/2017/09/05/business/dealbook/angry-birds-rovio-ipo.html?referer=http://m.facebook.com/">https://mobile.nytimes.com/2017/09/05/business/dealbook/angry-birds-rovio-ipo.html?referer=http://m.facebook.com/</a></p>
<p><span style="color: rgb(51, 51, 51); font-family: Georgia, serif; background-color: rgb(255, 255, 255);">The digital world is littered with one-hit wonders — companies that tried to turn a single successful brand into a big-time business only to be eclipsed by changing technology and consumer tastes.</span></p>
<p class="p-block" style="margin-right: 16px; margin-left: 16px; color: rgb(51, 51, 51); font-family: Georgia, serif; background-color: rgb(255, 255, 255);">The maker of Angry Birds, Rovio Entertainment, hopes to defy that trend.</p>
<p class="p-block" style="margin-right: 16px; margin-left: 16px; color: rgb(51, 51, 51); font-family: Georgia, serif; background-color: rgb(255, 255, 255);">Rovio found success in a smartphone game&nbsp;Angry Birds.</p>
<p class="p-block" style="margin-right: 16px; margin-left: 16px; color: rgb(51, 51, 51); font-family: Georgia, serif; background-color: rgb(255, 255, 255);"><span style="font-family: Georgia, serif;">Rovio helped usher in the rise of smartphone games, building a juggernaut around the Angry Birds brand.&nbsp;</span></p>
<p class="p-block" style="margin-right: 16px; margin-left: 16px; color: rgb(51, 51, 51); font-family: Georgia, serif; background-color: rgb(255, 255, 255);"><span style="font-family: Georgia, serif;">Now, the Finnish company is planning an initial public offering that could&nbsp;</span><a href="http://www.reuters.com/article/us-rovio-ipo/angry-birds-maker-rovio-moves-forward-with-1-billion-ipo-idUSKCN1BQ0VR">value the company at roughly $1 billion</a><span style="font-family: Georgia, serif;">.</span><span style="font-family: Georgia, serif;"><br />
</span></p>
<p class="p-block" style="margin-right: 16px; margin-left: 16px; color: rgb(51, 51, 51); font-family: Georgia, serif; background-color: rgb(255, 255, 255);"><span style="font-family: Georgia, serif;"><br />
</span></p>
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		<title>Friday Fun: Gamer Problems Then &amp; Now</title>
		<link>https://www.epanorama.net/blog/2016/08/12/friday-fun-gamer-problems-then-now/</link>
		<comments>https://www.epanorama.net/blog/2016/08/12/friday-fun-gamer-problems-then-now/#comments</comments>
		<pubDate>Fri, 12 Aug 2016 05:23:00 +0000</pubDate>
		<dc:creator><![CDATA[Tomi Engdahl]]></dc:creator>
				<category><![CDATA[Game Industry]]></category>
		<category><![CDATA[Off topic fun]]></category>

		<guid isPermaLink="false">http://www.epanorama.net/newepa/?p=45212</guid>
		<description><![CDATA[<p>https://arcaderage.co/2016/08/10/gamer-problems-then-now/ <a class="moretag" href="https://www.epanorama.net/blog/2016/08/12/friday-fun-gamer-problems-then-now/">&#8594;</a></p>]]></description>
				<content:encoded><![CDATA[<p><a href="https://arcaderage.co/2016/08/10/gamer-problems-then-now/">https://arcaderage.co/2016/08/10/gamer-problems-then-now/</a></p>
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