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Archive for August, 2010

New web fonts

Tuesday, August 31st, 2010

A font provides a resource containing the visual representation of characters. Web Typography has been traditionally been pretty limited. Until font downloading technology is perfected, Web designers must normally restrict themselves to fonts that are available on most users’ computer systems.

Because of technical (and licensing) restrictions, dynamic fonts used on the web have been limited to a small subset of styles. On the positive side, over the last twelve months the landscape for web typography has changed dramatically. Font loading technology starts to be on state that dynamic font loading could be useful on web development. This can change the way you design websites. At least the companies providign those fonts want this to happen.

CSS Fonts Module Level 3 module describes how font properties are specified and how font resources are loaded dynamically. Note that you need a recent webbrowser that supports webfonts (Firefox 3.5+, Opera 10+, Safari 4+, or Google Chrome with “–enable-remote-fonts” enabled) to see the fonts). Internet Explorer does not support webfonts yet, they have their own different font technology (Microsoft Embedded Open Type).

Introducing the Google Font API & Google Font Directy article describes the fonts Google offers. Web fonts, enabled by the CSS3 @font-face standard, are hosted in the cloud and sent to browsers as needed. There is a collection of high quality open source web fonts in the Google Font Directory, and the Google Font API to make them available to everybody on the web.
googlefonts

There are also other font service providers to consider. Adobe partners with Typekit to bring legendary typefaces to the web. For example Fonts.com, Typekit.com and fontit.com promise to give a large selection of fonts for their customers in a format that works with most browsers.

Web font services are pushing the adoption of web fonts forward as well as getting more and more foundries (and designers and developers) comfortable with using and licensing fonts for the web. Readability and web browser rendering are important issues that needs to be taken into consideration when you plan to use fonts in your own designs. Just because you can use a script font to display your primary content doesn’t mean that you should.

And when you use downloadable fonts from other site there is an issue of service availability and reliabity. What does happen if the font provider server happens to be down? Is your content accessable at all or does to load very slowly and show with wrong fonts? Using fonts from other service will make your web site more dependent on other services. Even most reliable services can be sometimes down or inaccessable for some times. I just witnesses few days ago few hours of outage of all Google services for me (there was some routing problems), and that rendered most of the web sites practically useless (very many pages not loading because waiting for Google advertisements..). More your service relies on many outside providers, the more oftem it is not accessible dues reasons outside your control! Think about that.

Color guidelines

Sunday, August 29th, 2010

Color guidelines: It’s not black and white article tells that there are different meanings of color in various countries. Think about who your audience is, and what context the colors are in. The challenge is that web projects are on the internet, which has an international audience. Here is a table from the article:

colors

As you see colors are culturally influenced. For example in Chinese- and Korean-speaking countries, green is a negative color and red is a positive color. The key here is to know your audience. Think about localizing sites. And remember that targeting primarily either location or language seems to be an oversimplification.

Not so boring sorting algorithms

Friday, August 27th, 2010

Anyone who has ever done a programming course or tried to learn to code out of a book will have come across sorting algorithms. Bubble, heap, merge, there’s a long list of these methods of sorting data. The subject matter is fairly dry, and is usually presented in a prety boring way. Sorting algorithms: quite boring until you add sound effects page shows that someone has found a way to not only make sorting more interesting, but easier to remember and understand too. All it took was a bit of visualization and some sound effects. Here is one video. You can find more at Sorting algorithms: quite boring until you add sound effects web page.

Fluke 117 Multimeter Review and Teardown

Wednesday, August 25th, 2010

EEVblog #60 – Fluke 117 Multimeter Review and Teardown is an interesting review video on a Fluke multimeter.

If you are looking for cheaper multimeters check $50 Multimeter Shootout from the same source. You should also look Why cheap multimeters suck.

Star-Quad Cables

Tuesday, August 24th, 2010

Star-quad design is sometimes quite a bit of talked about cable type. When I saw Star-Quad Cables and Double-Blind Testing posting at Controlgeek blog I decided that it would be a good idea to write something about them.

Several companies use a quad configuration in their balanced cables instead of a twisted pair; Canare calls this Star Quad. The design uses four conductors twisted around each other; opposing pairs are connected at either end.

OpenStarQuad2

The star-quad design for microphone cables, where 4 conductors are used in pairs, with a short lay length, to cancel out the effects of external electromagnetic noise, is well known in demanding applications such as TV, video and theatre where thyristor lighting control systems are in use. Star quad, four conductors in square formation, in which opposite conductors are connected in parallel at both ends to form a single, magnetically-concentric balanced pair, in order to minimize magnetic induction. The truth is that it works. I have tested star-quad cable arrangement against normal twisted pair cable, and I have to admit that it rejects the noise better when I have tested that on lab environment (comparing several cable constructions).

A star-quad cable resembles kind of super-set of a normal twisted pair microphone cable. There are four cores in star-quad cable plus an overall screen. The screen helps to prevent electrostatic interference from reaching the signal cores, just as in a conventional cable. What’s special about star-quad cable? article tells that the four cores are very tightly twisted with each other and rotate over a relatively short length. The very short lay length of the core twisting also helps to make sure that any interference is induced equally into the the two paired sets of wires (although works quite well even if the twists are not very tight like in Gotham “Star-Quad”). This arrangement results in a magnetically coaxial structure and provides greatly improved rejection of electromagnetic interference compared to standard two-core mic cables.

starquad_diagramm

The result of start-quad construction is better balance of interference and therefore better rejection. What’s special about star-quad cable? article mentions that the improvement is perhaps as much as 20dB. Up Your Audio: Time For Star Quad Microphone Cable article tells that star-quad cable is raising common mode rejection (CMRR) by a factor of 10, or about 20 dB.

The rejection is better especially for very close-source electromagnetically induced interference. You get this kind of interference when you lay a mic cable alongside something that radiates strong and nasty interference (mains power cables, dimmer cables). Star-quad cables are widely used today, particularly where there is a likelihood of having to lay mic cables alongside strong sources of interference.

qa_05

Quad cable provides increased immunity to radio interference as well. The “Star-Quad” concept is known and recommended where the RF-rejection is the most important factor and where very long cable runs are needed. The star-quad configuration was invented for use in telephone cables back in the ’30s, and was adopted in the TV world in the ’60s and ’70s.

So how does the star-quad cable differ from normal microphone cable in technical properties? According to Up Your Audio: Time For Star Quad Microphone Cable article a star-quad mic cable contains four 24-gauge wires instead of the usual single 22-gauge pair. The four wires spiral together tightly so they alternate plus and minus, creating better “looping” that improves resistance to electromagnetic interference.

The four cores are arranged in a cross formation, and the opposite cores are wired in parallel to form a single balanced pair. The very short lay length of the core twisting also helps to make sure that any interference is induced equally into the the two paired sets of wires. Star-quad cable works very well with balanced audio signals.

Gotham_110xx

Star quad construction reduces the inductive reactance of mic cable: Replacing a 22-gauge twisted pair with two pairs of 24-gauge conductors connected in parallel produces the same DC resistance, but about half the series inductance.

The downside is higher capacitance: with four wires in the cable, the core-core and core-screen capacitance will be higher than in a more conventional two-core cable.

If this provides better clarity without the need for EQ to boost the highs or causes loss of high frequencies due capacitance could depend on which kind of devices are connected to the cable. I think the effect could be in either case by case.

Up Your Audio: Time For Star Quad Microphone Cable article recommends to consider a new set of star quad microphone cables as the most affordable way to improve sound. According to that article nothing that costs so little can make such a big difference in the quality of a sound system as its mic cables and using phantom powered mics places a higher demand on mic cables than simple passive devices. According to Up Your Audio: Time For Star Quad Microphone Cable article claims that star quad cables can also improve sound quality. Most report clearer highs, less mud in the mid-lows, and a lift of the “haze” associated with previous mixes. I can’t verify those claims. I have not used that so much in real life audio systems that I could say does it sound better like one article claims. If you have noise problems then considering star-quad cable could be a reasonable idea. I don’t think that they could really make things sound better, but they sure can reduce interference.

Hacking for An Audience

Monday, August 23rd, 2010

Hacking for An Audience gives an overview of entertainment technology for live shows, details some of the ways technology has been “misused” in entertainment industry, and also details some reliability strategies that are used to make sure that the show goes on. This presentation was held at The Next Hope conference by John Huntington. This interesting presentation video consists of original presentation voice, slides and some extra text comments. The video last around one hour.

Hacking for An Audience at The Next Hope from John Huntington on Vimeo.

Responsive Web Design

Saturday, August 21st, 2010

Responsive Web Design is a really worth to read text on web design. The control which designers know in the print medium, and often desire in the web medium, is simply a function of the limitation of the printed page. We should embrace the fact that the web doesn’t have the same constraints, and design for this flexibility.

Be all the time prepared that the landscape is shifting, perhaps more quickly than we might like. Mobile browsing is expected to outpace desktop-based access within three to five years. We are now designing for mice and keyboards, for smaller keypads, for handheld game controllers, for touch interfaces. We will face a greater number of devices, input modes, and browsers than ever before. And all those should be handled in a sensible way.

Fluid grids, flexible images, and media queries are the three technical ingredients for responsive web design. Working effctively in the modern web enviroment needs right kind of thinking. Rather than quarantining our content into disparate, device-specific experiences, we can use media queries to progressively enhance our work within different viewing contexts. That’s usually the more effective way than redoing everything many times and serving different content for different devices. Now more than ever, we’re designing work meant to be viewed along a gradient of different experiences.

Audio myths dispelled

Friday, August 20th, 2010

It’s pretty amazing what can be sold in the pursuit of better sound. As it turns out, most of these subtle yet pricey upgrades/enhancements are nothing more than placebo. Audio myths dispelled video is a part of a panel discussion / workshop held at the 2009 AES show in NYC. Ethan Winer posted this in-depth video exposing a number of myths and misconceptions in the world of high-end audio. Hearing is a very subjective thing. Try yourself with original test files.

Grounding Complications

Thursday, August 19th, 2010

Grounding Complications is a very informative 28 slide set from PowerCET. It worth to read for everybody working with ground loops and electrical wiring. The slide set concentrates on following issues: Sensitive Equipment, Isolated grounding and Supplemental grounds. The slide set tells about wiring practices in use in USA, but there are also general information that is useful also to readers outside USA. Read the measurement tips on the end. They can be very useful when you next time need to troubleshoot grounding related problems.

grounding_issues

Apple and other USB charger secrets

Wednesday, August 18th, 2010

Everybody seems to be saying that you can’t charge Apple devices with normal USB power supplies. You need a special power supply from Apple or approved by Apple. I saw this kind of discussion at slashdot some time ago.

Usually, device makers need to sign a confidentially agreement with Apple if they want to say their charger ‘works with iPhone / iPod,’ and they’re not allowed to talk about how the insides work. I hate when manufacturers do crap like this to keep peripherals locked into a more profitable licensing agreement. Apples tendency toward total control is one of the things i don’t like about them. And many other manufacturers are just as bad. I wish companies would back off and be more open and/or use standard micro USB chargers.

The mysteries of Apple device charging article includes a 7-minute video we explore the mysteries of Apple device charging. The secret of Apple chargers is simple: just few resistors. If you don’t put these secret resistors on the data lines too, you get the dreaded Charging is not supported with this accessory. Those resistors like a way to signal to the iPhone that it can go ahead and “fast charge” by pulling 1A, or “slow charge” by pulling 0.5A. The iPhone needs to do a power negotiation to determine if the port is capable of providing 1000ma of power, because the upper-limit of a standard USB port is 500 mA. They just didn’t tell anyone about how to do that. I get why the resistors were initially added but I’m not understanding why it needs to be a trade secret.

usb4res

There is nothing to stop them just drawing the 500mA if the right sort of charger is not detected. Refusing to charge at all unless the licensed parts are present is pure market control, nothing else. Here is the resistor configuration for 500 mA charging:

usb4res500mA

Resistance is Futile. The The mysteries of Apple device charging article demonstrates how anyone can make their own chargers that work with iPhone 4, 3Gs, etc. The pictures on this blog posting are from that article.

Apple devices are not the only one USB charged devices that can have some problems with USB chargers. So here are some resources on USB charging in general.

USB As A Power Source article gives an introduction USB Power Form.

European Commission has reached a voluntary agreement with some of the biggest names in the electronics industry to introduce a common charger for cell phones that fits all models. Information on this USB charging connector is available at USB Approved Class Specification Documents document directory. Read also Battery Charging v1.1 Spec and Adopters Agreement document.

Dealextreme USB charger discussion posting says that USB standard has 4 lines (+5V, ground and +/- data lines). Most USB chargers let the data lines float. Technically, the USB standard says that a USB charger should set the two data lines to specific voltages (~ 2V) to indicate how much power it can provide (I have not verified that from standards yet). The recent iPhones will not charge if the data lines are set incorrectly (i.e. not according to the USB standard).

USB Charging Guide comment: I believe having the data pins connected to each other is in the latest USB specification for charging. I had to interconnect the D+ and D- pins inside my USB AC charger to get it working with my Zune. Perfectly according specs but frustrating enough.

Wikipedia USB article: The USB 1.x and 2.0 specifications provide a 5 V supply on a single wire from which connected USB devices may draw power. The specification provides for no more than 5.25 V and no less than 4.75 V (5 V±5%) between the positive and negative bus power lines. For USB 2.0 the voltage supplied by low-powered hub ports is 4.4 V to 5.25 V.

A unit load is defined as 100 mA in USB 2.0, and was raised to 150 mA in USB 3.0. A maximum of 5 unit loads (500 mA) can be drawn from a port in USB 2.0, which was raised to 6 (900 mA) in USB 3.0.
All devices default as low-power but the device’s software may request high-power as long as the power is available on the providing bus.

In Battery Charging Specification, new powering modes are added to the USB specification. A host or hub Charging Downstream Port can supply a maximum of 1.5 A when communicating at low-bandwidth or full-bandwidth, a maximum of 900 mA when communicating at high-bandwidth, and as much current as the connector will safely handle when no communication is taking place (USB 2.0 standard-A connectors are rated at 1500 mA by default).

A Dedicated Charging Port can supply a maximum of 1.8 A of current at 5.25 V. A portable device can draw up to 1.8 A from a Dedicated Charging Port. The Dedicated Charging Port shorts the D+ and D- pins with a resistance of at most 200Ω. The short disables data transfer, but allows devices to detect the Dedicated Charging Port and allows very simple, high current chargers to be manufactured. The increased current (faster, 9 W charging) will occur once both the host/hub and devices support the new charging specification.

Without negotiation, the powered USB device is unable to inquire if it is allowed to draw 100 mA, 500 mA, or 1 A. Some non-standard USB devices use the 5 V power supply without participating in a proper USB network which negotiates power draws with the host interface

In most cases, these items contain no digital circuitry, and thus are not Standard compliant USB devices at all. This can theoretically cause problems with some computers; prior to the Battery Charging Specification, the USB specification required that devices connect in a low-power mode (100 mA maximum) and state how much current they need, before switching, with the host’s permission, into high-power mode.

USB Charging Guide tells some more details on mini-USB plug: the mini-USB plug actually has 5 pins in it. This can be important as the extra pin (Pin 4) USB_ID is usually either connected to ground or left floating. Sometimes a pull up resistor needs to be added to from the USB_ID to Pin 1 (VDD) to select “Device Mode” rather than “Host Mode”. This resistor is in the device side plug as the USB_ID pin is not wired through to the PC side connector. The good news is that quite a few USB cables have this. So sometimes you can get round the not charging problem simply by trying out different leads and one may work rather than buying the manufacturers “special” cable. On some Creative players you can also solve this by pulling down both data lines (with 2×15k resistors) at the source to emulate what the host (PC) does when setting line speed. This is not so common.

So the current state of USB charging is a little bit of mess…


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