Archive for the ‘Audio and Video’ Category

Differential video amplifiers

Thursday, January 28th, 2010

Differential amplifier approach uses an operational Amplifier. Operational Amplifiers only amplify the difference between the two input lines. This method eliminates common mode noise between the incoming signals by making A-B=C, as only the difference between A & B are amplified. Operational amplifiers is maintain wide bandwidth signals throughout your system while eliminating ground loop problems that are caused by power and video. Differential video amplifier inputs are used in some video equipments (typically some video projectors) and video distribution amplifiers to fight against ground loop problems.

Differential video amplifiers have a limitation on their input voltage range which gives some limitations how much common mode signal those circuits can tolerate. If the ground potential difference is more than few volts, then operational amplifier based isolators don’t work effectively. Too high voltage difference can cause problems from very distorted video signal to damaged differential video amplifier. If the voltage difference is a substantial proportion of the DC supply voltage of the amplifier, you will probably have trouble using an amplifier alone.

It is a good idea to measure the voltage difference before using differential video amplifiers to be sure not to damage them. Measuring can be done using a multi-meter (check using both AC and DC ranges) or better using a scope earthed to the mains supply, and put the probe on the earth connection of the incoming video cable. If you many potential difference which are many volts, then you have quite probably something wrong in the grounding of the building and you should consult a qualified electrician to check and correct this potentially a dangerous problem

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Image source: http://www.edn.com/archives/1997/050897/10di_06.htm#Figure%201

Look also: http://pdf1.alldatasheet.co.kr/datasheet-pdf/view/136144/MAXIM/MAX9546.html

Augmented Reality for Maintenance and Repair

Tuesday, January 26th, 2010

The days when you can fix your own car may be coming to an end. New vehicles have complex on-board computerized systems densely packed under the hood. Mechanics face an ever climbing learning curve to keep up with advancing automotive technology. We need some technology to solve this problem.

Columbia University’s Computer Graphics and User Interface Lab have created a system that guides you as you make repairs. ARMAR, or Augmented Reality for Maintenance and Repair, is a head mounted display unit that provides graphic overlays to assist you in making repairs. The system has been recently tested with the United States Marine Corps on an armored turret and information on it is published in IEEE. The system guides the user to the damaged area and displays 3D animations to demonstrate what to do. An Android phone provides an interface to control the graphics you view during the process.

I saw this mentioned first in Slashdot Technology: Augmented Reality To Help Mechanics Fix Vehicles. Augmented Reality To Help Military Mechanics Fix Vehicles (Video) article gives you more detailed information and video material.

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Wellcome to N-format war

Friday, January 22nd, 2010

The end of physical formats for movie and TV shows could be called digital convergence, a happy, wonderfully singular, unified digital world. Content moves seamlessly from your multifunction portable device to your TV, between your computers, and to every monitor and audio system and random networked appliance in between. This would be theoretically and technically possible, but in real life it does not seem to happen any time soon.

The Infinite Video Format War is Coming tells that the end to physical video formats doesn’t mean an end to format wars. In fact, once film and television content are no longer bound by physical media, we’re in for the mother of all format wars. When the physical disk media is gone, there won’t be just two, or three formats even. We’re talking 10 or 20 disc-free formats at the minimum, all with their own subscriptions, fee rates, movie selections, file resolutions and formats, use restrictions, preferred content providers and sometimes even hardware. Without discs, we may very well be screwed. The online distribution landscape is messy, uncoordinated and fragmented, and it’s going to get worse.

Convergence is the consumer’s dream: one system that supports all. Currently there is no magical box or service that will deliver everything, and there will probably be no such thing anytime soon.

But companies are doing their own daydreaming. Companies are mostly thinking about their own “ecosystems” —vertically integrated offerings. Within these ecosystems, there is limited convergence.  This does now serve the customers well. This will hurt the business development in the short and long run.

For the time being, neither Microsoft’s nor Apple’s ecosystems play nice with each other. And many other companies are pushing to the market with their own ecosystems. So we’re stuck with half-assed solutions. Many of them. You’ll definitely need a hardcore PC or Mac Pro to handle new video content, not to mention multiple client applications and some ingenious and possibly unlawful way of getting the stuff to your TV.

It would seem that the solution would be to choose a single distributor. But licensing on the content side makes this impossible.

Welcome to the N-format war.

Microphone powering ideas

Thursday, January 21st, 2010

New Line Techtalk Phantom Supply web page shows how to build a very simple design for a phantom supply. Now since the question was for a simple phantom supply, fed by batteries, the choice was made to use two 9V batteries (since a lot of microphones can be run from phantom voltages as low as 10V).

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On the same web page there is also another circuit for powering electret microphones is by means of “T-power”.

You can find more information on microphone powering at my document Powering microphones.

3D Vision Problems

Wednesday, January 20th, 2010

See ‘Avatar,’ Diagnose Your Vision Problems web article says that 56 percent of people aged 18 to 38 have vision problems that could make it difficult to view 3-D properly. Not everyone’s eyes can perceive perceive the stereo images correctly, and then their brain can’t merge them into one image in 3-D. This can cause a degree of discomfort, such as headaches, when watching 3D movie. That’s alarming news to people pushing 3D TV technology to every home if this figure is true.

I have already known for long time that another 5 percent of the population have problems that make it impossible to view in 3-D. But it was totally new that around half of the young population have some problems with 3D video viewing. The article says that there are therapeutic exercises that can be prescribed that enable some people to gain the ability to see in 3-D, but it won’t work for everyone.

I can imagine something like this happening in the future: A customer has bought a brand new 3D and comes back to shop to complain. The customer says: “I can’t see the image in 3D on this 3D TV you sold to me. The TV must be broken!”. The salesperson says: “There is nothing wrong with the TV. The problem is you. You have to go to therapy to get to see right way and believe that what you see is really 3D. What kind of therapy package you want to buy? I have a good selection of therapy products for this…” Is this imagination or future of the 3D TV?

3D TV is hot now

Thursday, January 7th, 2010

3D TVs promise to add an extra visual dimension to the video content. TV makers have made a big bet on 3D. According to Reurters television manufacturers are banking on 3D TVs for their next sales boost. The manufacturers heavily in 3D game include Sony, Panasonic, LG and Samsung. All of them will feature 3D screen advances at the Consumer Electronics Show and the product are expected to hit store shelves in force by the middle of 2010. According to Wired Sony appears to be the most serious about 3-D at CES. Sony claims its 240-Hz frame-rate technology reduces the mixing of images of 3-D content assigned to the left and right eyes. Also Toshiba Crams Supercomputer Guts Into 3-D TV.

The TV manufacturers in 3G game wishfully expext that the new technology will be as big a boost for the industry as the transition to color TVs from black and white. TV manufactuers want some new hit because LCD TV profits are shrinking fast as prices for the TVs drop.

But investors think it is still too early to put money on 3D. The problem is that many consumers have only just unboxed new fancy high-definition television screens, making them unwilling to spend on upgrading again any time soon. Major problems now is that you need glasses to see 3D effect and there is a lack of interesting 3D video material to watch.

Because lack of 3D material some manufactuers have included tricks to convert 2D to “3D”. The Toshiba Cell TV includes a converter to make everything that’s normally 2-D on your screen pop out in 3-D when viewed through active shutter glasses. That’s where the processing power comes into play. I am very skeptic if this kind of processing can give any good quality 3D that could be enjoyed.

The anatomy of a modern audio-video amplifier

Wednesday, December 30th, 2009

A modern Audio-Video amplifier/receiver (AVR) is an exceedingly complex piece of consumer electronics, requiring expertise in many aspects of analogue and digital audio and high definition video, plus considerable software skills. ‘The anatomy of a modern audio-video amplifier’ lecture by John Dawson from Arcam for Audio Engineering Society UK is an interesting talk on engineering related to home theater amplifiers. This lecture takes a look inside the Arcam AVR600 (one of the few such units developed outside of the large Japanese consumer electronics companies) and will discuss some of the design choices made in order to try to ensure a good chance of commercial success. You can download the lecture in MP3 format.

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The main points in talk are that designing a home theater amplifier is a paradox. The amplifier should be cheap to sell well. On the other hand it should be expensive to be well made (it is a very complex device). The amplifier should be designed quickly (so that it is not outdated when comes to quickly changing markets) but the design should be free of bugs. The amplifier should have all the newest features in it, but it should also be as simple as possible to sound good and be easy to use.

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Image source: Arcam AVR600 web page

Blu-ray 3D specification

Monday, December 28th, 2009

The Blu-ray Disc Association has completed its specification for 3D video. The specification was completed just few days before Christmas. It standardises the inclusion of stereoscopic 3D content on Blue-ray Disk. According to BDA the 3D video system doesn’t depend on any specific 3D technology – active-shutter or polarised lens – or display type. The material will be presented in resolutions up to and including 1080p.

The BDA’s spec mandates encoding 3D video using the Multiview Video Coding (MVC) codec, an extension to the H.264 Advanced Video Coding (AVC) codec currently supported by all Blu-ray Disc players. This codec will need around 50% more data rate / storage space for 3D video compared to 2D video. MPEG4-MVC compresses both left and right eye views with a typical 50% overhead compared to equivalent 2D content, and can provide full 1080p resolution backward compatibility with current 2D Blu-ray Disc players.

The specification provides a way for existing Blue-ray players can take the new 3D content and display it in 2D form at 1080p. This will allow Hollywood to release 3D movies in place of 2D version without pissing off the installed base – assuming it doesn’t charge an unreasonable premium for the material, of course. Maybe just wishful thinking keeping in mind the history of Hollywood pissing off with paying customers with DRM and other artificial restrictions…

There is also some existing Blue-ray players that work with 3D system. The Blu-ray 3D specification is designed so that it allows Sony PS3 game consoles to play back Blu-ray 3D content in 3D.

This kind of 3D as used in 3D Blue-ray is not like a hologram, it is more like a viewmaster. I have seen many 3D video systems and played with 3D technologies in the 1990’s, and everything I have seen didn’t really feel like I was looking at the real world, but something “artificial”. I am still waiting to be amazed by 3D video some day.. I was really amazed by some 3D photos and computer graphics around 15 years ago when I saw then first time and had possibility to play with them. Nowadays 3D video seems to be mostly recycling the same old ideas and same limitations. 3D can be entertaining and look cool on special uses where the presented video content is designed in such way that the limitations of the technology can be hidden… My quess is that 3D will not overtake the traditional 2D video anytime soon…

Macy’s Holiday Light Show Technology

Monday, December 28th, 2009

Control Geek blog posting Backstage at the Macy’s (Wanamaker’s) Light Show shows you what technology is used to run one large commercial light show.

How an expensive Blue-Ray player is made

Friday, December 11th, 2009

AV Science Forum has an interesting posting on Ayre DX-5 blueray player. The article claims that Ayre DX-5 bluray player is a modified Oppo BDP-83 blueray player and even describes the modifications made to the device. Interesting article indeed to read, although I am a pretty skeptic would those modifications be worth of all of the money they cost (from $500 to $10000). Maybe for someone, or maybe not…

Some picks from article:
“Well, first of all you have to remember that we don’t have to pay $500 for the unit.”
“Then to make it an Ayre, we dismantle it completely and recycle everything except the main PCB (with the video decoder, ABT scaler chip, and HDMI transmitter), the transport mechanism, the VFD display, and the remote control handset.”
“All of the supplies are replaced with pure linear supplies with analog regulators.”
“Next, we replace the low-quality master video clock with a VCXO.”

End comment: “If you want a great Blu-Ray player for an incredible price, buy the Oppo. If you want the best picture and sound quality in the world for your home theater and price is not a concern, check out the Ayre. And no, it will not be available in November, sorry. Early next year will be a better guess.”

Another article on the same topic is Ayre DX-5 at $10,000 is a rebadged $500 OPPO.

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