Majority Of Digital Media Consumption Now Takes Place In Mobile Apps | TechCrunch
http://techcrunch.com/2014/08/21/majority-of-digital-media-consumption-now-takes-place-in-mobile-apps/?ncid=twittersocialshare Posted from WordPress for Android →
http://techcrunch.com/2014/08/21/majority-of-digital-media-consumption-now-takes-place-in-mobile-apps/?ncid=twittersocialshare Posted from WordPress for Android →
LightBoost HOWTO | Blur Busters (http://www.blurbusters.com/zero-motion-blur/lightboost/) is an interesting article on technologies used to avoid motion blur on LCD monitors. LightBoost is a programmable strobe backlight. The backlight is turned off while waiting for LCD to finish pixel transitions (unseen by human eyes), and the backlight is strobed only on fully-refreshed LCD frames (seen by human →
http://spectrum.ieee.org/tech-talk/consumer-electronics/audiovideo/your-candy-wrappers-are-listening This really pushes what can be done with video camera. Posted from WordPress for Android →
IEEE has an interesting article Bitcoin Gets Its Own TV Network that tells that in September 2014, if all goes according to plan, the Bitcoin blockchain will take to the radio waves in Finland. The project is called Kryptoradio. Koodilehto and FIMKrypto have secured the rights to transmit updates to the Bitcoin blockchain across digital →
What annoys me today in marketing and media that too often today then talking on hi-fi, science is replaced by bizarre belief structures and marketing fluff, leading to a decades-long stagnation of the audiophile domain. Science makes progress, pseudo-science doesn’t. Hi-fi world is filled by pseudoscience, dogma and fruitloopery to the extent that it resembles a →
We need to talk about SPEAKERS: Soz, ‘audiophiles’, only IT will break the sound barrier article is interesting reading on audio design, DSPs and the debunking of traditional hi-fi. It says that today’s loudspeakers are nowhere near as good as they could be, due in no small measure to the presence of “traditional” audiophile products. →
Nowadays the most commonly used microphone types that need power from microphone connector are PC sound card microphones (3.5 mm plug) and Phantom powered professional microphones (XLR connector). Those two microphones are not compatible with each other, but there are cases where you might want to interchange them. In this posting I will describe how →
Want a virtual reality headset, but can’t afford the hefty pricetag on most existing models ? (Too expensive toy?). Google dropped an inexpensive solution following its I/O keynote: Google Cardboard, an app that lets Android users transform their phones into VR headsets with the help of a DIY cardboard viewer. This is interesting. The parts →
Computer microphones: Interfacing Microphones to Computer Sound Cards is a nice compact document on interfacing different microphones to PC sound cards. It starts with the same basics as I covered on my electret mic interfacing document an continues with some more sound card interfacing details (including some stereo mics on some sound card). The document →
Like 1080p before it, 4K is the new, ultra-high-resolution format that promises better detail and greater image clarity due to the huge number of pixels packed into your screen. It is true that the increased level of detail provided by 4K is theoretically indistinguishable to the human eye once you pass a certain distance from →